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New details have emerged NFS Hot Pursuit 2010:
— 150 miles of virtual roads.
— Cops will be able to use electromagnetic waves to stop the player.
— Racers will be able to call an assistant who will distract the police's attention onto themselves.
— Unified career modes for offline and online.
— There will be no additional loading in the world of NFS Hot Pursuit.

Source: nfsgame.net

New mode: A pursuit involving multiple racers. There will also be some new features in the pursuit process. You can watch the video here
New tuning elements: Tuning will be divided into 4 parts: Performance, visual (possibly meaning body kits), vinyls and paint.
Category "Performance" includes engine, intake system, transmission, brakes, suspension, tires and more (possibly unique parts)
Night: It will be in the game and, as the guys from nfsunlimited, it looks amazing. The night will last 2 hours.
Car list: About 30 more new cars will appear. A 4th class will also appear.
Pursuit: You can expect new pursuit levels. A helicopter will appear.
Game world: Bayview and Tri-city will still appear in the game. At the moment all canyons are ready - in a level 3 car the journey will take 7 minutes. There are also plans to add many new locations that were not in previous NFS games.
Meeting place: You will see about 15 more new places for this mode.
Garage: 2 new garages will appear.
Racer levels: For now, level 50 will still remain the limit.

"Free" players will be able to see some of these new features; there is an intention to hold many racing events in which everyone can take part, regardless of reputation.

These updates will appear gradually; by November we will see the most important new features.

Source: nfsunlimited.net

A new article with detailed instructions on how to run Need for Speed: High Stakes under Windows Vista and Windows 7.
Now owners of the new systems will no longer miss the good old game.

New video dedicated to the tour NFS: Hot Pursuit across American cities, now it's Chicago



Today nfsu360 published new information about the utilities for converting new cars to NFS:ProStreet. Specifically, that NFS:ProStreet Geometry Compiler is finished and that he is working on the remaining utilities for this game (which exactly is unknown)
Screenshot NFS:ProStreet Geometry Compiler

New screenshot of the car in the game

Also nfsu360 wrote that he doesn't have much time to work on the utilities, and that fixing all the bugs takes a lot of time, so updates come out not so often.

Source: www.nfs-tools.blogspot.com
Translated by: McLaren_3Dcm