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I'm making a small advertisement for my vinyl editor for NFSWorld. I'll say right away - the hack is paid*.

So, what can the Vinyl Manager hack do? The manager can do the following:

Work with several layers at once (up to 31 layers), I call this working with a group of vinyls. And perform the following actions with them:

move vinyls vertically and horizontally
rotate vinyls by a specified angle
stretch/shrink vinyls of simple shape
enlarge/shrink vinyls (proportional stretching/shrinking)
repaint vinyl zones with a specific color to another color

There is a full editor for all layer properties; with mathematical precision you can set:

position
stretching
rotation angle
distortion
color
shades from white to black and of the selected color with higher precision (more than ~23 times greater than the in-game editor, which makes it possible to paint vinyl in exclusive shades)

It also allows repainting "non-repaintable" zones (after selecting a color in the in-game editor - the vinyl color does not change) (if there is no color selection in the in-game editor - the vinyl is a ready-made image and cannot be repainted)

Ability to transfer all properties from one vinyl to another in one click, like a layer copy-paste (for drawing carbon it's just the thing - no more need to fuss trying to find the right layer properties)

Turning reflection on/off for any layer (e.g. Lamborghini vinyls)

Ability to save a finished vinyl on a car to a separate file with the vsv extension

Ability to load it onto any car and driver, subject to one simple condition - the vinyl set must be located exclusively in the vinyl shop, or already be on the car itself.

The price of my brainchild is now 250 RUB (not commercial), from autumn 300 RUB. Support is included in the form of updates for game patches, of course, as long as such updates are possible (until the devs make a very scary fix to the game, and I'm not a wizard :) )

And now a short video demonstrating some of the program's capabilities in action:

Thank you for your attention and have a nice day

So, the meetup is over. Thanks to everyone who came! Here's a video with two races (there were more):

First screenshots of the PS Vita version of Need for Speed: Most Wanted:

Attention! Tomorrow, 27 August, a meetup will be held in Need for Speed Hot Pursuit 2010! We invite everyone! You can sign up and find out the details on the forum in this topic.

Hello everyone! I, Alexey Arkhipov (RRD), would like to tell you a little about the vinyl mod for S2U. Finally, work on the mod has been completed, but there are two pieces of news - good and bad. First, I want to explain why I took on this mod.

I've heard a lot of criticism of S2U that it is poor in terms of styling, though not graphics; on top of that, it had a feature such as mirroring a vinyl to the other side, which has been a rarity lately, as for example in SHIFT. That would all be fine, but there really weren't enough vinyls: each category had 10 vinyls, and even those weren't usable—they couldn't be painted, scaled poorly, etc. But now I've fixed everything, work on the mod has been completed, but there are two pieces of news - good and bad.

Let's start with the good news – enough vinyls were added to create any work of any level; now anyone who didn't know how or wanted to learn can easily master styling. And for those who already styled, there will be a reason to return with new creations.

Now about the pluses:
- Vinyls have a high resolution of 600x600, some even 1920x700;
- About 200 vinyls were added, I didn't count exactly;
- Secret vinyl categories were unlocked, such as speedhunters, racing flags and numbers from ProStreet;
- Vinyls that previously couldn't be painted can now change color;
- Decals can not only be enlarged.

And also S2U was supposed to have 50 player levels like in SHIFT, both online and in single-player, which then, upon reaching a certain level, unlocked secret vinyl categories. Maybe the developers forgot about this.

Now about the bad news:
Vinyls don't show a cover in the game, that is, only the vinyl number is shown. Maybe this will be inconvenient for someone, but it only seems so. I talked to people and showed them how everything looks; some even said it resembles a portfolio and, on the contrary, made finding a particular vinyl easier. So, you'll have to launch the game in a window and open the "Винилы" folder, which is in the archive, and see under which number the vinyl is and in which category. That's the downside. But you'll quickly get the hang of it.

Mod installation:

Attention! For correct operation, patch version 1.02 with all DLC is required!

  1. Copy all files from the "Preparation of the game to add a car" folder to the game's main directory and confirm replacement.
  2. Move the SHIFT2U-MCE shortcut to the game directory and set the path to the SHIFT2U exe file. Don't change anything else, especially do not delete the word -loose.
  3. Use the "Винилы" folder to see under which number the vinyl is and in which category.

If there are problems, please write in the comments.