Need for Speed

Need For Speed news

News, files, screenshots and discussions from fans of the legendary racing series.

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Good day. Today, on this holiday, I would like to present another addition to our file archive.


In this update, we have covered 3 Need For Speed games:

Bugatti Veyron by nfs360 and Robin'7t4


Audi RS4 by mostikova</a>
<a href="/downloads.php?view=1381" target="_blank">Ford Shelby Cobra</a> by <a href="/profile.php?lookup=3353" target="_blank">REXAR
a


COP SUV by VTL
McLaren Mercedes-Benz SLR by REXAR`a

Finally, here is the Bugatti Veyron for NFS: Carbon by nfsu360 and Robin'7t4.
This mod was created using the NFS:Carbon ModTools v1.0 by nfsu360.



The mod can be downloaded here

Last week a user Andrei xD made wallpapers for NFS World fans, and we are glad to present them to you for viewing and downloading. 5 wallpapers were made with resolution 1600x1200:

We are always glad to receive your interesting materials; if you have photos or videos, you can share them with all your friends in the NFS community, do not hesitate, send them to my email Drew@NeedforSpeed.com
We wish you good luck.

On the official Need For Speed website an announcement has appeared about holding a car modeling contest Porsche 959 for NFS World. This decision was made due to the huge number of new cars for previous parts of NFS.
The contest begins today, April 8, 2010, and ends on April 25, 2010, at 23:59.
So, here are the rules that the model must comply with (the full set of rules can be seen here):

-The model format must be supported by 3DS Max or Maya

-Detail:
Quality 1:
14000 triangular polygons for the body, glass, headlights, etc.
1000 triangular polygons for the interior
1400 triangular polygons for the wheel
200 triangular polygons for the brake and caliper

Quality 2:
6000 triangular polygons for the base body
600 triangular polygons for the interior
600 triangular polygons for the wheel
25 triangular polygons for the brake

Quality 3:
2500 triangular polygons for the body, glass, headlights, etc.
200 triangular polygons for the interior
200 triangular polygons for the wheel

Quality 4:
1250 triangular polygons for the entire model
Quality 5:
400 triangles in total

-Texture sizes:
MISC: 512x256
BADGING: 256x256
BADGINGN: 256x256
INTERIOR: 512x512
TAILLIGHTS: 256x128
TAILLIGHT
GLASS: 256x128
HEADLIGHT: 256x256
WHEEL: 256x256

To take part in the contest, you should write an email to the address drew@needforspeed.com. You must attach 2 screenshots of the model to the email. The subject of the email must be "Need for Speed World Create-A-Porsche 959".
In addition, the email must contain the following information:
- First and last name
- Nickname
- Email address
- Date of birth

The contest winner's model will be used in NFS World, and the author will be credited in the credits.

P.S. The model must be created exclusively by you (and not by a team or any third party).
Source: needforspeed.com

We are pleased to announce the third beta test, which will run from the 7th (starting at 19:00 MSK) until April 14.
If you have been selected, then today at your e-mail a corresponding message should arrive. (participants in the first two beta tests will also receive an invitation)
The developers are pleased to announce that the main bugs (no money after finishing the race, etc.) have been fixed, and new vinyls were also added.

Go to the official game website