Porsche 959 Modeling Contest for NFS World

On the official Need For Speed website an announcement has appeared about holding a car modeling contest Porsche 959 for NFS World. This decision was made due to the huge number of new cars for previous parts of NFS.
The contest begins today, April 8, 2010, and ends on April 25, 2010, at 23:59.
So, here are the rules that the model must comply with (the full set of rules can be seen here):

-The model format must be supported by 3DS Max or Maya

-Detail:
Quality 1:
14000 triangular polygons for the body, glass, headlights, etc.
1000 triangular polygons for the interior
1400 triangular polygons for the wheel
200 triangular polygons for the brake and caliper

Quality 2:
6000 triangular polygons for the base body
600 triangular polygons for the interior
600 triangular polygons for the wheel
25 triangular polygons for the brake

Quality 3:
2500 triangular polygons for the body, glass, headlights, etc.
200 triangular polygons for the interior
200 triangular polygons for the wheel

Quality 4:
1250 triangular polygons for the entire model
Quality 5:
400 triangles in total

-Texture sizes:
MISC: 512x256
BADGING: 256x256
BADGINGN: 256x256
INTERIOR: 512x512
TAILLIGHTS: 256x128
TAILLIGHT
GLASS: 256x128
HEADLIGHT: 256x256
WHEEL: 256x256

To take part in the contest, you should write an email to the address drew@needforspeed.com. You must attach 2 screenshots of the model to the email. The subject of the email must be "Need for Speed World Create-A-Porsche 959".
In addition, the email must contain the following information:
- First and last name
- Nickname
- Email address
- Date of birth

The contest winner's model will be used in NFS World, and the author will be credited in the credits.

P.S. The model must be created exclusively by you (and not by a team or any third party).
Source: needforspeed.com

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