Gran Turismo 7: fresh Daily Races lineup and the unexpected benefit of ASM
The week in Gran Turismo 7 kicked off with a new trio of Daily Races: the events will run until November 9. This time, attention is drawn not only to the 11-lap marathon at Watkins Glen but also to the ASM assist allowed in it — according to player observations, in front-wheel-drive Gr.4 cars it helps you go faster.
What the week has in store
In Gran Turismo 7, the weekly Daily Races set has been updated. Three races will be available until November 9, after which the schedule will change again — the mode rotates every Monday. Below is a brief look at each one, followed by what sparked a debate in the community this week.
Race C: a long race at Watkins Glen
The centerpiece of the set is the race on the Long Course. Drivers will complete 11 laps in Gr.4 machinery. The multipliers are set aggressively: fuel is consumed at x3, and tires wear at x5. Only two tire compounds are allowed — Racing Hard and Racing Medium — and both must be used during the race. There is no separate requirement in the regulations to pit, but the tire requirement cannot be met without a stop, so a pit stop is effectively mandatory here. Cars start from a rolling start, BOP (M) is in effect, and only brake balance is available in setup.
Race A and Race B: no surprises
The two remaining races look much more familiar:
- Race A: five laps in the Chevrolet Corvette Convertible (C3) '69 around Dragon Trail – Gardens. Tires are Comfort Soft, standing start, false start check enabled, setup fully fixed.
- Race B: six laps around Grand Valley Highway 1 in Gr.3. Tires are Racing Medium, rolling start, BOP (M), brake balance adjustment allowed, but no pit stop will be needed.
The assist that usually hurts
ASM is a built-in stability control system. It is generally assumed that in racing it only costs time. But in Race C its use is not prohibited, and with the current front-wheel-drive Gr.4 cars the picture turned out to be the opposite.
In last week's top replays, the assist was enabled, and many drivers reported that their qualifying lap was faster with it than without it. The explanation is simple: a stable front-wheel-drive car gives stability control almost nothing to correct, so it doesn't slow the pace, it only makes the lap smoother.
This is not a universal recipe — results vary from player to player. However, the very fact that an assist turns out to be part of a fast setup in a ranked race caused noticeable irritation in the community. Whether Polyphony Digital will change anything in the next balance patch remains unclear.
Who is now the favorite in Gr.4
After the physics and BoP rework in update 1.71, the Hyundai Elantra N TC was so far ahead of its rivals for two months that class races turned into a one-make class almost by default. In 1.72 the balance was revised — and the leader's spot, it seems, was taken by the Audi TT Cup '16. Last week at Willow Springs it was chosen often, and the Lamborghini Huracán Gr.4 was named the only car capable of putting up a fight at the front of the field.
How to get into ranked racing
Daily Races is the game's main competitive mode. Driver Rating (DR) and Sportsmanship Rating (SR) are recalculated after every race, and they determine which division a player will enter in the official esports series during the season.
Sport Mode itself must first be unlocked: to do this, complete Menu Book 9 («Championship: Tokyo Highway Parade») in GT Cafe. In addition, online races require a PlayStation Plus subscription.
Do you use assists in ranked races? Share your thoughts in the comments and keep an eye on updates at nfs.com.ru!
👉 Source: GTPlanet