Online World in NFS 12

After the failure of Need For Speed ProStreet, the developers at EA decided to follow feedback from gamers around the world. The first thing they decided to implement was the "Online World," meaning players from all over the world can live in this online world, drive, set up their own races, etc. But the EA developers ran into a problem: in order to use this network worldwide, they need a decent internet connection speed. The developers at EA half-solved this issue by setting speeds from 512 kbps to 15 Mbps. But because of this, the developers can't determine whether this speed suits everyone. If this speed is too much, then the developers at EA are powerless... If this speed idea fails, then the developers at EA will run their network only on broadcast, global lines. This service (Online World) will not be free; you'll have to pay $179 a month for it.

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