Details about the game Blur
Lately, games have increasingly been sprawling into different corners: in the red corner we have hardcore projects, and in the blue corner, casual ones. They sit in their corners and hiss at their competitors. And there are fewer and fewer games that would satisfy both camps of gamers. The project from the studio Bizarre Creations Blur was no exception.

There's no need to speculate, the lead designer of BizarreCreations Gareth Wilson (Gareth Wilsonhimself said that he sees the reason for the low popularity of racing games among ordinary players in unfriendly gameplay. Something like how even in FPS you can catch a bullet and keep playing. But in racing, almost any collision forces you to start the race over. Not right.
Apparently, comrade Gareth decided that the industry needs yet another casual racing project, "one that doesn't stress the gamer with the realism of the process". Yeah, sure it's needed. Like America needs another lawyer. God be his judge in this, but what interests us (though, to each their own) is the final product. After all, even with such an unoriginal idea, you can implement something pleasing.
And what we get is... no, you can't say about Blur that: "It's the same Project Gotham, only with guns". It's hard to even call this an arcade racer. Better like this – a racing platformer. Yes, such things exist. Remember Super Mario? You run along a path, collect mushrooms, throw fireballs, and at the end of the level a boss awaits you. All of this is quite applicable to Blur (well, except for the mushrooms) – there are bonuses, there are enemies and weapons, there are even bosses.
The process of battling bosses is in the best traditions of the genre. They're strong, they have powerful guns, and they hate you. Simply overtaking one is hardly going to work. Victories over these especially tough adversaries will not only bring glory but also expand your arsenal. Thus, as you play, you'll constantly have to adjust your game strategy, taking into account the new capabilities of your arsenal and, accordingly, the enemies' arsenal.
The developers consider such a solution original and capable of keeping the user's interest throughout the entire gameplay. Yes, it's a decent move. True, I don't see a fundamental difference between gradually acquiring devices and simply setting different prices for them, where the most expensive gadgets can still only be purchased by the end of the game.
Another feature of the game is the fan system, something like a popularity rating. If you perform a maneuver or successfully pull off a ram, you'll get a few fans. Virtuosos will be able to pull off a kind of combo. For example, you don't just ram an opponent, but after your hit he loses control and crashes into another racer, and after the collision the cars flip over. As a result, the number of fans received will be multiplied by a combo coefficient. And on top of all that, you can shoot, fire electric discharges, place mines, and so on, and so on, and so on.
The graphics quite match the gameplay – not too realistic, but not too shabby either. But there's a real sea of special effects: flashes, bright colors, speed blur – all of this mixes and blends together, justifying the game's title. Surely the game will contain a warning for people prone to epileptic seizures.
So that's the kind of "haze" we got. A lot still remains behind the scenes, but the basic concept is already clear. It should turn out to be a quite worthy thing if you just need to relax your brain. Not worse than many, but perhaps not better either. Usually, projects on Wii take this line, but now, apparently, other platforms have been reached too.
Source: MGnews.ru