NFS 1: Game Information

The Need for Speed: Road & Track



Genre: Racing

Developer: EA Canada

Publisher: Electronic Arts

Platforms: 3DO, DOS, PlayStation, Sega Saturn

Release date: 1994 (3DO), 1995 (DOS), 1996 (PlayStation, Sega Saturn)

Game information:

the first installment in the Need For Speed racing computer game series, developed by Electronic Arts Canada in 1994. To date, the game has 15 different titles. The game draws gamers in with racing in sports cars, including several exotic models and Japanese imports.

The Need for Speed: Road & Track was noted for its achievements in realism, sound and video. EA teamed up with the automotive magazine Road & Track to recreate realistic vehicle behavior in the game, including simulation of engine and gearbox sounds.

Game features:

The race tracks include several circuit roads and three point-to-point tracks, each divided into three stages. There will be traffic on the roads – vehicles of local residents.
Police pursuit, in which the player could be fined or arrested after a police car catches up with the player.
A replay feature that allows the racer to review a previously recorded race. Allows changing the view, camera position and playback speed of the clip.
Statistics are kept for each race - during and after the race. It includes the car's speed, track records, the position of rivals on the map and much more.

The game features technical specifications, history, audio commentary and real video for each vehicle.

Tracks:

— City

— Coastal

— Alpine

Closed tracks:

— Rusty Springs Raceway

— Autumn Valley Speedway

— Vertigo Ridge

— Lost Vegas (bonus)

Special Edition:

Released in 1996, the little-known Need For Speed Special Edition is sometimes regarded as a lost Need For Speed episode, although it differed little from the regular 1995 PC release.

Available only for CD-ROM PC, it contained versions for Windows 95 and DOS. The Windows 95 version supported DirectX 2 and TCP/IP, including 2 bonus tracks (Burnt Sienna and Transtropolis) and some improvement of the game engine. It was the last game in the series to support DOS, while subsequent releases were only for Microsoft Windows 95 or higher.

Credits

Lead Programmer
Wei Shoong Teh

Programming
Brad Gour
Dave Lucas
Daniel Teh
Shelby Hubick
Paul Diamond

Additional Programming
D.M. Abrahams-Gessel

Lead Artist
Scott Jackson

Artists
Robert Sculnick
Peter King
Eduardo Agostini
Thomas Graham

3D Modeling
Kent Maclagan

Additional 3D Modeling
Markus Tesmann

Track Modeling
Shiela Allan

Lead Composer
Alistair Hirst

Recording Engineer
Edwin Dolinski

Additional Music
Koko Productions

Lead Tester
Jason Holinaty

Backup Testers
Jonathan Dowdeswell
Crispin Hands

Project Manager
Frank Gibeau

Production Assistant
Serena McCabe

Producer's Assistant
Richard Mul

Liaison Producer
Ken Sayler

Producer and Game Designer
Hanno Lemke

Road & Track

Editor
Douglas Kott

Engine Sound Scripts
Douglas Kott

Library
Otis D.Meyer

Car Diagrams
Bill Dobson

Photo
Road & Track

Additional Photo
Guy Spangenberg
Ron Perry

Video
Cactus Production

Director
James Head

Cinematographer
Peter Woeste

Executive Producer
Scott Kennedy

Producer
Louise Valgardson

Art Director
Ron Bignall

Policeman
Michael St. John Smith

English Voice Over
Michael Donovan

Additional Video
Coast Mountain Post Production

Acknowledgements
British Lord
Chris Roberts
V. Paul Lee
Andrew Scott
Laurence Malley
Bruce Iggulden
W.A.M., Auto Group
Suarx Recreation Services
Randy Mainwood
Elias Soursos
Mark Lange
Jay McDonald
Rick Friesen
Frank Barchard
Andrew Brownsword
Laurent Ancessi
Dave Mercier