NFS 1: Game Information
The Need for Speed: Road & Track

Genre: Racing
Developer: EA Canada
Publisher: Electronic Arts
Platforms: 3DO, DOS, PlayStation, Sega Saturn
Release date: 1994 (3DO), 1995 (DOS), 1996 (PlayStation, Sega Saturn)
Game information:
the first installment in the Need For Speed racing computer game series, developed by Electronic Arts Canada in 1994. To date, the game has 15 different titles. The game draws gamers in with racing in sports cars, including several exotic models and Japanese imports.
The Need for Speed: Road & Track was noted for its achievements in realism, sound and video. EA teamed up with the automotive magazine Road & Track to recreate realistic vehicle behavior in the game, including simulation of engine and gearbox sounds.
Game features:
The race tracks include several circuit roads and three point-to-point tracks, each divided into three stages. There will be traffic on the roads – vehicles of local residents.
Police pursuit, in which the player could be fined or arrested after a police car catches up with the player.
A replay feature that allows the racer to review a previously recorded race. Allows changing the view, camera position and playback speed of the clip.
Statistics are kept for each race - during and after the race. It includes the car's speed, track records, the position of rivals on the map and much more.
The game features technical specifications, history, audio commentary and real video for each vehicle.
Tracks:
— City
— Coastal
— Alpine
Closed tracks:
— Rusty Springs Raceway
— Autumn Valley Speedway
— Vertigo Ridge
— Lost Vegas (bonus)
Special Edition:
Released in 1996, the little-known Need For Speed Special Edition is sometimes regarded as a lost Need For Speed episode, although it differed little from the regular 1995 PC release.
Available only for CD-ROM PC, it contained versions for Windows 95 and DOS. The Windows 95 version supported DirectX 2 and TCP/IP, including 2 bonus tracks (Burnt Sienna and Transtropolis) and some improvement of the game engine. It was the last game in the series to support DOS, while subsequent releases were only for Microsoft Windows 95 or higher.
Lead Programmer
Wei Shoong Teh
Programming
Brad Gour
Dave Lucas
Daniel Teh
Shelby Hubick
Paul Diamond
Additional Programming
D.M. Abrahams-Gessel
Lead Artist
Scott Jackson
Artists
Robert Sculnick
Peter King
Eduardo Agostini
Thomas Graham
3D Modeling
Kent Maclagan
Additional 3D Modeling
Markus Tesmann
Track Modeling
Shiela Allan
Lead Composer
Alistair Hirst
Recording Engineer
Edwin Dolinski
Additional Music
Koko Productions
Lead Tester
Jason Holinaty
Backup Testers
Jonathan Dowdeswell
Crispin Hands
Project Manager
Frank Gibeau
Production Assistant
Serena McCabe
Producer's Assistant
Richard Mul
Liaison Producer
Ken Sayler
Producer and Game Designer
Hanno Lemke
Road & Track
Editor
Douglas Kott
Engine Sound Scripts
Douglas Kott
Library
Otis D.Meyer
Car Diagrams
Bill Dobson
Photo
Road & Track
Additional Photo
Guy Spangenberg
Ron Perry
Video
Cactus Production
Director
James Head
Cinematographer
Peter Woeste
Executive Producer
Scott Kennedy
Producer
Louise Valgardson
Art Director
Ron Bignall
Policeman
Michael St. John Smith
English Voice Over
Michael Donovan
Additional Video
Coast Mountain Post Production
Acknowledgements
British Lord
Chris Roberts
V. Paul Lee
Andrew Scott
Laurence Malley
Bruce Iggulden
W.A.M., Auto Group
Suarx Recreation Services
Randy Mainwood
Elias Soursos
Mark Lange
Jay McDonald
Rick Friesen
Frank Barchard
Andrew Brownsword
Laurent Ancessi
Dave Mercier