NFS 2: Help
Enter the codes in the main menu:
ARMYTRUCK - army truck
BMW - BMW
BOMBER - Chevy
BUS - school bus
COMMANCHE - mini-truck
FZR2000 - Car of the future
JEEPYJ - jeep
LANDCRUISER - Toyota Land-cruiser jeep
MERCEDES - Mercedes
MIATA - Mazda Miata
QUATTRO - Audi Quattro
SEMI - semi tractor
SNOWTRUCK - Mercedes Unimog truck
TOMBSTONE - Daytona car
VANAGON - Volkswagen van
VOLVO - Volvo
VWBUG - Volkswagen Beetle
VWFB - Volkswagen Fastback
HOLLYWOOD - Hollywood track Monolithic Studios
PIONEER - speed boost for secret cars
SLIP - slip mode
Rush hour
Type Rushhour in the main menu for more traffic on the roads
Bonuses (Bonus cars and tracks)
Win in tournament mode - Ford Indigo
Win in knockout mode - Monolithic Studios track
Need fоr Sрeed 2 SЕ:
Enter in the main menu:
tombstone - bonus car
bomber - bonus car
fzr2000 - super fast car
schoolzone - school bus
vip - limousine
pioneer - pioneer accelerator
mad - cow clubs instead of dust clubs (3Dfx version only)
hollywood - Hollywood track
chase - if you overtook an opponent, they follow right behind you
kcjones - adds a rainbow (3Dfx version only)
rain - rain
madland - memory to the game's producer
rexhour - increase traffic with dinosaurs
roadrage - press the horn button to make opponents crash
rushhour - increase the flow of cars
slot - add a new submenu to the menu - 'Car mode'
Car selection, codes are entered in the same place:
go18 - bus
go21 - tractor
go19 - pickup
go23 - passenger car (1)
go26 - passenger car (2)
go28 - passenger car (3)
go27 - beetle
go35 - limousine
go31 - truck
go33 - truck in the snow
go34 - tram
go41 - car with grass
go42 - toilet
go43 - dinosaur
go44 - cowboy wagon (without a horse)
go45 - larek
go46 - larek with a canopy
go47 - cool larek with a canopy
go48 - log
go49 - crate
go40 - crate in the snow
go50 - cardboard box
go51 - stone cube
To play at night, hold the [n] key while the level loads.
Moving traffic from one track to another
1) Make a copy of the gamedata/carmodel/pc folder
2) Create a temporary folder
3) From the copy, copy the traffic files into the temporary one (there are two of them - GEO and QFS with the same name). There, rename them to another traffic; Copy the renamed files into gamedata/carmodel/pc.
Example:
We want a bus in Mystic Peaks: copy the original sbus GEO and QFS into a temporary folder, rename them to army (GEO and QFS), and move them into the cars folder (gamedata/carmodel/pc).
Note
Don't try to turn the game's cars into traffic. Traffic files and game car files have different formats.
Game car files: cala, espr, ff50, gt90, idgo, isde, jagr, lgt1, mcf1, etc.
Exotic vehicles
Like traffic, this is edited in the /gamedata/carmodel/pc directory.
For example, you wanted to ride a log. To do this you need to:
1. replace 'log.geo' with 'logl.geo'
2. replace 'logl.geo' with 'Sbus.geo'
4. do the same with the *.qfs files
5. in the game itself, type 'log' on the keyboard on any screen, and you'll drive a log. Below are the file names for the objects.
Box - Box
Cart - Kart
Citr - Citroen
Limo - Limousine
Log - Log
Mono - Bus
Outh - House
Sm45 - Monorail
Sm46 - Police car
Sm47 - UFO
Sm48 - Truck
Soul - Stand 1
Sou2 - Stand 2
Sou3 - Stand 3
Tank - Tank
Trex - Dinosaur
Wago - Wagon
Super speed
This trick only works in Arcade mode. To start, download this file, and follow the instructions:
1) Make sure the car files are read from the hard drive, not from the CD. If this is not the case, do the following:
a) Create the directory NFS 2GAMEDATASIMCARDATA and copy the GAMEDATASIMCARDATA files from the disc.
b) Edit the INSTALL.WIN file in the game directory. You need a parameter like 1rnD:GameDataSimCarData (usually the 4th line). Replace the designation 1rnD: (or 1rnE:, it all depends on the letter of your CD drive) with '.'. You should get 1rn.GameDataSimCarData.
2) Copy the downloaded PFASTCAR.QDA file into the folder you just created, make a backup of the car you need, and replace its file with the PFASTCAR.QDA file (for example, the PJAGR.QDA file corresponds to the Jaguar, and PMCF1.QDA to the McLaren). Now it will have 2000 hp, a top speed of almost 500 km/h and good handling.
Playing in 3Dfx mode
To play NFS 2 SE with improved graphics (launcher nfs2sea.exe) without a 3Dfx video card, you need a glide wrapper.
One of the most advanced glide wrappers is GlideWrapper 0.84c (another good alternative: nGlide). It stands out for its excellent compatibility with many video cards (especially the Radeon series), as well as its simple interface. After installing the program, you just need to select the required game in the list (in our case - NFS 2 SE), and the optimal settings will be selected automatically. After closing the program window, you can launch the game.
Solving launch problems on WinXP
If the game gives you the message: initmem - INSUFFICIENT MEMORY TO CONTUNUE FILE wininitmem.c LINE 242, the following instructions should help you.
Why does this happen?
The answer is fairly banal: apparently the game checks the amount of available memory (swap + physical, this is the key point) at launch and doesn't count on the amount it receives. In this case, 2 different "limits" are possible: a failure when the total amount of RAM together with the swap file exceeds 2Gb or 4Gb depending on the program code of the game itself. Programmers will understand me: a signed register (+/-) may be used, which can store a number of at most 2Gb = 2 to the power of 31, or an unsigned one, then the limit is 2 times larger - 4Gb (2 to the power of 32).
Solution
You just need to reduce the swap file enough so that a) your programs that eat memory well don't complain and b) so that old programs don't crash because of it, as the game in question did.
Example solution
Windows XP 32bit, SP2 Rus, my computer's physical memory is 1Gb
1) Right mouse button: My Computer/Properties/Advanced/Performance/Settings, in the window that opened I selected the "Advanced" tab, then Virtual memory/Change.
2) A list of the system's logical drives will appear. Here you need to go through all the drives and disable the page file everywhere except one drive (usually the one where Windows is installed). Now you need to set the correct page file size here.
3) You shouldn't set it to zero, since previous systems had serious problems working with a zero swap file. So, let's say the game understands swap + physical memory as a maximum of 2 Gb. My computer has 1Gb of RAM installed, so I need to make sure that when the game launches, the swap file size is less than 2-1=1 Gb (with a margin, of course). I set the following values: Initial size 400Mb, maximum 1000Mb (I think you could set 2000Mb too).
That's it, after a reboot the game launched!
P.S. But there is one problem here. If you launch some resource-hungry application after the game, the swap size may become large again and the operation to trim it will have to be repeated.
A possible solution for launching the game on Windows 7 (64-bit)
1. Copy the GAMEDATA and FEDATA folders from the game disc to the root folder, uncheck "read-only", rename INSTALL.NFS to INSTALL.WIN.
2. Set compatibility with Windows 95 and "run as administrator" in the properties of the NFS2SEA.exe and NFS2SEN.exe files and run the NFS2SEA.exe file (if you are using the 3Dfx version).