NFS 3: Game Information

Need For Speed 3: Hot Pursuit



Genre: Racing

Developer: EA Canada

Publisher: Electronic Arts

Platforms: PlayStation, PC

Release date: Microsoft Windows: US and Europe - September 27, 1998, Japan - June 18, 1998; PlayStation: US - March 25, 1998, Japan - March 25, 1998, Europe - late May 1998.

Information about Need For Speed III: Hot Pursuit:

Need For Speed III: Hot Pursuit is the next, third installment in the Need For Speed series, released by EA in 1998. In this part, the developers fully brought back police pursuit, which had disappeared in Need For Speed II, and moreover, they made it a core part of the gameplay. Hot Pursuit remains a game that gathers the fastest and most beautiful exotic cars, but this time the races take place mostly on scenic tracks within North America. It can also be added that the AI of the police in the game was significantly improved.

Game features:

The ability to customize the track yourself – direction, time of day, weather and much more.
The ability to experience what it's like to be a cop yourself, stopping, fining and arresting offenders.
Now up to 5-6 police cars can take part in a chase, using many tactics to catch criminals in the game – roadblocks made of cars, spikes on the roads, etc.


Game modes:

— Single Race

— Hot Pursuit

— Knockout

— Tournament


Tracks:

— Hometown

— Redrock Ridge

— Atlantica

— Rocky Pass

— Country Woods

— Lost Canyons

— Aquatica

— Summit

— Empire City, bonus track


Credits:

Lead Programmers:

Brad Gour,

David Lucas

Programmers:

Daniel Teh,

Shelby Hubick,

Mike Kiernan,

Nenad Jankovic,

Andrew Green,

Ryan Ho,

Alan Bucior,

Jason Major

Additional Programming:

Robert Ridihalgh,

Tom Loughry

Lead Artists:

Scott Jackson,

Peter King

Track Modeling & Art:

Robert Sculnick,

Simon Craghead,

Stefan Schwartz,

Peter King,

Scott Jackson,

Jim Tibbitts,

Andy Lang,

Casey O'Brien

Track Artists:

Ken Thurston,

Young Yoon,

Rob Johnson

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