Another piece of news about Need For Speed: Hot Pursuit.

I hope everyone remembers the video, in which we were shown the locations of Seacrest County?
Well then, Criterion tells us that in the new NFS we will have access to more than 100 miles of roads to drive on. These include regular country roads (mountainous terrain), desert roads, forest roads and roads running along the coast. The game will have day and night, as well as weather effects such as snow, rain and blazing sun. In the video below, the project's lead art director, Henry LaBounta (Henry LaBounta), will tell us in more detail about all the splendor of the locations in Seacrest County .

For those who don't know English, I'll try to translate everything he says:

  • Hello, my name is Henry LaBounta, I'm the lead art director of Need For Speed: Hot Pursuit. Seacrest County was created in the image and likeness of the US West Coast (the famous West Coast - translator's note), we wanted to create truly beautiful locations that would be a pleasure to drive through. Seacrest County consists of more than 100 miles of roads running through deserts, mountains, forests and the coast. All of this is done so that players will enjoy driving on these roads and admiring the surroundings. Just turn a corner and an unforgettable view immediately opens up before you... The teams at Criterion and DICE worked together and I'm proud of what we achieved together. We took all the ideas we had and "crammed" them into the established framework. When we were working on the graphics engine for the game, we often thought and said: "No, that won't work! We can't do that! We won't manage it!", but, you know, we did it! We made four weather effects: snow in the mountains, rain on the coast, blazing sun in the desert and a sunset followed by night. We really wanted to make night in the game and the first night prototype didn't look like it does now: the night was bright and we could see where we were going, but it still didn't look like a real night. We started working on it. The project's creative director, Craig Sullivan (Craig Sullivan), said: "A dark night is too easy, what if we make it super dark? I think it will work!". I just shrugged and we started turning off the lighting on the tracks. Now all you see is a small stretch of road lit by your car's headlights. Everyone who has driven on the night tracks says: "It's so cool! Wow!". It's really fun and scary, because a track you've driven on during the daytime and know very well becomes much harder and more interesting at night. This is a really good achievement that the whole team remembers...

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