Need for Speed: World: 20 million players, shut-down servers and a second life

A retrospective from TotalWeGames recalls how the first free-to-play entry in the series gathered a multi-million audience on a map from Most Wanted and Carbon — and why EA shut it down in the summer of 2015. Officially the project has been gone for more than ten years, but you can still race around the combined Rockport and Palmont.
A game that had no equal in the series
Need for Speed: World launched on PC on July 27, 2010, and became the first game in the franchise built on a free-to-play model. The scenery, however, was well familiar: the map was assembled from Rockport (Most Wanted 2005) and Palmont (Carbon), with progression, tuning, pursuits and Mario Kart-style arcade power-ups added on top. More than a hundred licensed cars, a million registrations by September 2010, over twenty million by November 2012. At first, growth hit a level cap: to move further, you had to buy the Starter Pack, but after the first million accounts the restriction was lifted and the game became fully free.
Where it all went wrong
Complaints piled up over the years: bugs, poor optimization, unstable servers. Updates brought new cars more often than fixes, and the best cars and a significant portion of body kits were sold for SpeedBoost — a currency bought with real money. Gradually World turned into "pay-to-win", and the postponed plans — the canyons from Carbon, the final connecting section of the map — were never realized. The team was shaken too: Quicklime Games was closed in April 2013, and support was later handed to Easy Studios.
July 14, 2015
EA announced the shutdown on April 15, 2015, immediately disabling SpeedBoost purchases and new account registration. The publisher stated the reason dryly: the game "no longer meets the high standards" of the series. The servers went dark on July 14, 2015 — two weeks short of its fifth anniversary. No compensation was offered to those who had invested money in the game for years.
What remains
Officially — nothing. Unofficially — almost everything: enthusiasts took apart the client and set up their own servers. The first of them went live in 2017, and projects like Soapbox Race World and World Evolved are still alive today — with launchers, mods and active communities. The story is telling: the audience and content were there, but servers and player trust were not.
Did you catch World on live servers or are you still driving on fan servers? Share your memories in the comments and follow the coverage on nfs.place!
👉 Source: PlayGround.ru, fact-checking — Wikipedia