NFS Undercover: A Final Look Before the Premiere

The whole article is just my personal critical view. Maybe someone will find it wrong, but – there's no accounting for taste when it comes to engines and colors! Most likely, I left something out, which means it seemed unimportant to me.

Let's start with the good points that I noted for myself:

  1. Advanced tuning.
  2. Car damage doesn't affect handling (as it was in Pro Street).
  3. The car roster consists mostly of the newest cars, and very well made and expensive ones at that (one of them appeared in the game before it hit the roads of the real world).
  4. I like it when a game has a twisty Hollywood plot – here there's no problem with that.
  5. The video has become even more realistic than in all previous parts.
  6. Overall, the game is made in a modern, progressive way. You can tell right away – it's the twenty-first century out there.
  7. The gameplay is arcade-style (third-person view, for example), and I've grown very used to it and don't intend to break the habit.
  8. There are very few bugs here, I haven't noticed any so far.

And let's finish with the negatives:

  1.   Heavy traffic, I like to toss some minivan four or five meters into the air, and then when it lands, push it to the end of the street. Here the developers deprived me of that pleasure.
  2.   When hitting some surface or heavy object, the car gets thrown upward, which I personally really don't like.
  3.   The physics of how the car behaves on the track is similar to the physics from UN2, that is, the road seems to be smeared with soap and doing a 360-degree turn is no problem, which really annoys me.
  4.   The realism of the controls has really let me down – what happens to the car in the game bears little resemblance to the real behavior of a car (in a drift, for example).
  5.   In terms of texture realism, the city of Undercover hasn't surpassed the cities of older parts (UN2; MW; Carbon).
  6.   The goal behind creating this game was this – to surpass the previous parts in every way. As it seems to me, that goal was not achieved. Even the system requirements don't fit! MW in my opinion is far better, and it would run on computers worse than mine…

The evolution of the stagnation of the NFS series makes itself felt more and more, more and more often. It seems to me that something must come over the developers, some important event must happen that will start a new era and become a turning point in the fate of NFS. This happens all over the world – there's an opinion that everything has long been thought up and invented, until some scientist makes a discovery that will lead to the reformation of the whole world. It must happen! It must! Perhaps it will be the development of several global mods for one of the games, by some team (like FreeMM), maybe something or someone else, for now no one is given to know…

Author: Ralor for nfs.place

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