Creating Vinyls

Required programs:

MWTex 0.02.1 – a converter for *.bin files

Photoshop - a graphics editor.

Photoshop DDS Plugin – a plugin for Photoshop that allows you to open DDS images
exported by MWTex


Finding vinyls:
They are located in the file "...Most WantedCarsАВТОvinils.bin".

If you are creating a vinyl, you need to edit 2 DDS files located in the BIN file - for example:

IMPREZAWRXBODY04 and IMPREZAWRXBODY04MASK.

That is, first you find the vinyl you need, and then the mask file - the name is the same, only plus MASK or MAS or M.

The mask file is the same alpha channel, it shows which places to display and which not.

Black color - do not display, white - respectively display.
The mask file will not be useful to you if the shape of the vinyl remains the same.

Exporting files:

First of all, let's install the Photoshop DDS Plugin.

You need to work in some folder. It's more convenient that way. In this folder we'll put the program

BinTex and also the file "vinil.bin" of the car you like. Let's make a copy of this file.

Launch BinTex 0.4 and press File -> Open (Ctrl+O) and point to our file "vinils.bin".
Select the vinyl we need, for example "IMPREZAWRX
BODY06", and export it to the same folder with the command
Texture -> Export (Ctrl+E)

Editing the vinyl:
In Photoshop, open the file "IMPREZAWRX_BODY06.dds", specifying the file type as DDS.

Edit the vinyl however you like.

Change the blue and red channels. "Image -> Adjustments -> Channel Mixer"

Set red as the output channel and change the values:

0 - red and 100 blue.

Then set blue as the output channel and again change the values:

0 - now blue and 100 - red. Click OK.

Select File -> Save As, choose the file format - DDS (check the box next to "Alpha channel"),
and click "Save". Next, set the format to palette RGB (8bit) or "palette
ARGB (256 colors)", "No MIP maps", "Border Color (1 texel)", "2D texture" and "Quick Compress
Method". Click "Save".

Importing files:

Open the BinTex program, open that same "vinils.bin" and find the original vinyl,
then press Texture -> Import or Ctrl+1 and import the file we saved,
replacing the original. And finally, replace the file "vinils.bin" with the one in the folder with the car.
Launch the game and take a look.

Discussion of creating your own vinyls in the thread on the forum.

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