Blacklist character replacement

REPLACING BLACKLIST CHARACTERS IN NEED FOR SPEED™ MOST WANTED™


Preparation:
1) Go to the Need for Speed Most WantedGLOBAL folder and find the file RIVALS.BIN in it. Make a copy of it and name it, for example, RIVALS_RES.BIN.
3) Download and install DDS plugin for Photoshop, as well as the program MWTex.

Work:

1) Open the MwTex program, right-click on the white background and select “load”. In the window that appears, go to Need for Speed Most WantedGLOBAL and open the file RIVALS.BIN.

2) We will see a large list of various files.

3) Now let's figure out what is what. The file RIVAL_xx.dds is the portrait of the character that is shown to us when we look at the blacklist from the garage (from now on I will write “in the garage”), RIVAL_xx_IG.dds is the portrait shown to us when we look at the blacklist from quick race (from now on – “in quick race”; by default the key “B”). RIVAL_xx_BG.dds is the background of the “Biography” section in the garage, and RIVAL_xx_IG_BG.dds is the background of the “Biography” section in quick race. And the files RIVAL_xx_IG_GRAF.dds and RIVAL_xx_GRAF.dds are the character's autographs. As you may have already guessed, the suffix “IG” determines that the file belongs to the quick race menu. In principle, you can make three files and import each of them twice.

4) Now let's work on the character's portrait. Export the file RIVAL_xx.dds, as well as RIVAL_xx_IG.dds (to do this, in the window that appears (fig.1) click on the line you need (in my case these are No. 76 and 33)) and open them with Photoshop (here and below I will be looking at working specifically in Photoshop). You will see something like this:


As you may have noticed, the file RIVAL_xx_IG.dds is a bit smaller. Edit it however you like. For example, I did this:

Note: the photo for the character's main menu, if you want it to fit into the game entirely, needs to be raised a little. Don't rush to paste the portrait onto the “Background” – you still need to make an alpha channel! To do this, hold ctrl and click with the mouse on the image in the “Layers” tab on the layer image. Something like this:



(I made some explanations). Your character will be selected. We go to “Select --> Save Selection” and in the
name field enter “alpha 1”.



Go to the “Channels” tab and delete the old alpha channel:



Now you can safely merge the layers (key combination “ctrl+e”).

ATTENTION! Under no circumstances delete the original layer! You can paint over it, edit it, paste
other layers onto it, but deleting it - under no circumstances! Otherwise Photoshop will not save your creation as a dds file.
Now you can save. In the window that appears, set these settings:



Now in the MwTex program find the needed line (in our case it is No.76), right-click on it and
select “import”. In the window that appears, select the file you edited (in our case it is RIVAL01.dds)
and click “open”.


<img src="/images/tutorials/perschangemw/0008.jpg">


When creating a portrait for quick race mode, make it smaller – somewhere up to the middle of the file. The alpha channel is created in the same way, and the settings are the same, and the algorithm for working with MwTex is the same.

Launch the game and admire!



<img src="/images/tutorials/pers
changemw/0009.jpg">

<img src="/images/tutorials/pers
change_mw/0010.jpg">

5) Pay attention to the background of the “Biography” section in the game. Our next step will be replacing it. To do this, export the files RIVALxxBG.dds and RIVALxxIGBG.dds (again, in my case these are RIVAL01BG.dds and RIVAL01IGBG.dds), open them in Photoshop and edit them however you like.
When editing, note: the file is square, not 3:4 like the game resolution, so your image will need to be compressed. Compress it a little more (as in the screenshot), otherwise in the game your characters will get quite fat





The question of the alpha mask in this case is not particularly relevant. You just need to make sure that it is completely filled with white. If not, then fill it yourself.
Now, using MwTex, import the changed file in place of the old one (I have already described the import process, I won't repeat it).
Launch the game and admire a second time:



6) Autograph. Also in the game you can see the character's autograph. For complete happiness, let's replace that too. To do this, export the files RIVALxxIGGRAF.dds and RIVALxxGRAF.dds (in our case for Razor, i.e. instead of xx - 01).
Edit it however we want. I did it like this:


<img src="/images/tutorials/perschange_mw/0013.jpg">

Again, don't rush to merge the layers – don't forget about the alpha channel! I discussed the process of creating an alpha channel in step 4), I won't repeat it.

Save the creation. Here are the settings for saving:



Import the result into RIVALS.BIN and admire your creation!



NOTE:

1)If after completing all of the above you start getting all sorts of glitches in the game, perform step 16 from the decal installation instructions.

Close MwTex and open the directory "Need For Speed Most WantedGlobal", rename the file "GlobalMemoryFile.bin" to "GlobalMemoryFileorig.bin" (as a backup copy). Now copy the file "FrontEndMemoryFile.bin" to some other folder. Rename it to "GlobalMemoryFile.bin", then cut and paste it back into the folder "Need For Speed Most WantedGlobal", overwriting the existing files.»

2) If glitches remain after this, then you did something wrong.

3) The program itself gives us a hint: for files you have already replaced, the method column shows RAWW instead of HUFF or JDLZ.



HAVE FUN!!!

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blank">ODiLISk, 2008. For the site nfs.place.

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