Car settings
In the folder Cars of the game there are folders with cars. Here are the ones we need:
| Folder | Car | Class |
| 911t | Porsche 911Turbo |
3 |
| barch | Ferrari Barchetta |
2 |
carrgt |
Porsche CarreraGT |
2 |
| cl55amg | MercedesBenz CL55AMG |
4 |
| clkgtr | MercedesBenz CLKGTR |
1 |
| cobrar | Ford SVTMustangCobraR | 3 |
| corvz06 | Chevrolet CorvetteZ06 |
3 |
| crnvic | Ford CrownVictoria | 5 |
| diablovt | Lamborghini Diablo60VT |
2 |
| elise | Lotus Elise | 5 |
| f1 | McLaren F1 | 1 |
| f1lm | McLaren F1LM | 1 |
| f50 | Ferrari F50 |
1 |
| hsvcgts | Holden HSVCoupeGTS |
3 |
| m5 | BMW M5 | 4 |
| modenas | Ferrari 360Spider |
3 |
| murcie | Lamborghini Murcielago |
2 |
| speedstr | Opel Speedster | 5 |
| ts50 | Ford FalconTS50 |
4 |
| vanq | AstonMartin Vanquish |
2 |
| viprgts | Dodge ViperGTS |
3 |
| vx220 | Vauxhall VX220 |
5 |
| xkr | Jaguar XKR | 4 |
| z8 | BMW Z8 | 4 |
Each of these folders contains several files:
<td x:str="Carcop.ini " valign="top" width="10%">Carcop.ini
Car.ini |
- description of the regular car |
| Carhp.ini | - description of the tuned car |
| Carracer.ini | - description of the car used in "Career" mode ("Championship" and "Hot Pursuit") |
| - description of the police modification | |
| Skin.viv | - contains skins for this model |
| Vehicle.ini | - description of the car's colors and other things |
Files of the type car*.ini are similar to each other, so we'll go through them all together.
Inside they are ordinary ini files consisting of several sections:
| Parameter | Description |
| ' dimensions |
|
| Mass | Weight of the car (it's fun to drive a car with a mass of 10kg) |
| WheelBase | Wheelbase |
| FrontTrackWidth | Distance between the front wheels |
| RearTrackWidth | Distance between the rear wheels |
| VehicleHeight | Height of the car |
| HeightOfGravity | Height of the car's center of mass |
| ' aerodynamic factors |
|
| AeroDragCoefficient | Coefficient of aerodynamic drag |
| AeroFrontDownforceCoefficient | Amount of front downforce |
| AeroRearDownforceCoefficient | Amount of rear downforce |
| BodyLiftCoefficient | Rollover moment |
| ' turning/driving factors | |
| DriveWheels0, driveWheels1 |
Front-wheel drive |
| driveWheels2, driveWheels3 |
Rear-wheel drive |
| If set to 1 – that is, 0-no. |
|
| Also in this section the turning radii and other wheel parameters are set. |
|
| ' suspension |
|
Suspension section. I set the following parameters on my cars (thankfully, I don't care how much they shake, and the McLaren F1 can drive): FrontRollStiffness=2950.0 |
|
| [engineblock] – the section responsible for the engine's traction characteristics |
|
| MinRPM | Minimum RPM |
| RedLine | Maximum RPM |
| WarningLine | The "red line" zone |
| Next comes the description of the engine's torque (and therefore power!) every 500 RPM. As far as I understand, you can make engines rev up to 12,000 rpm! Just like some rotary engines… (On the Mazda RX8 the limit is only 9,000 rpm) And they do rev! |
|
| [transmission] | |
| NumberOfGears | Number of gears including reverse and neutral |
| GearShiftDelay | Delay between shifts |
| Gear ratios: |
|
| GearRatios0 | Reverse gear |
| GearRatios1 | Neutral |
| GearRatios2 | First gear |
| … | |
| GearRatios7 | Sixth gear |
| [rearend] | |
| FinalGearRatio | Final drive |
| [tirerear], [tirefront] - parameters of the rear and front wheels, respectively |
|
| SectionWidth | Width |
| AspectRatio | Tire height |
| WheelDiameter | Wheel rim size |
| Everything in ordinary units, just like in real life – if you want, you can even put on VAZ wheels (size 165/70/R13);-). |
|
| [brakerear], [brakefront] – parameters of the rear and front brakes, respectively |
|
| BrakeMaterialType=3 | Carbon brakes |
| BrakeDiameter | Diameter of the brakes |
| ABS | Presence of ABS (1-yes, 0-no) |
The most interesting thing is that tuned cars differ from the
original ones only in mass and color. More precisely, that was the case until you went in
to change the corresponding files.
Now let's take a closer look at the file
vehicle.ini. Strictly speaking, it is only needed in order
to get tuned variants of cars such as the BMW M5 and BMW Z8.
And, if desired, some others. To do this, you need to add such a little section
(if there is no section at all skinhp):
[skinhp]
specularred=200
speculargreen=200
specularblue=10
specularpaintexponent=5.0
specularglassexponent=40.0
specularrubberexponent=60.0
specularsunintensity=0
This file doesn't affect anything else. The only thing is that you can see what
components a particular color is broken down into.