Car settings

In the folder Cars of the game there are folders with cars. Here are the ones we need:




































































































































Folder Car Class
911t Porsche
911Turbo
3
barch
Ferrari Barchetta

2


carrgt


Porsche
CarreraGT

2
cl55amg
MercedesBenz CL55AMG
4
clkgtr
MercedesBenz CLKGTR
1
cobrar Ford SVTMustangCobraR 3
corvz06
Chevrolet CorvetteZ06
3
crnvic Ford CrownVictoria 5
diablovt
Lamborghini Diablo60VT
2
elise Lotus Elise 5
f1 McLaren F1 1
f1lm McLaren F1LM 1
f50
Ferrari F50
1
hsvcgts
Holden HSVCoupeGTS
3
m5 BMW M5 4
modenas
Ferrari
360Spider 
3
murcie
Lamborghini Murcielago
2
speedstr Opel Speedster 5
ts50
Ford FalconTS50
4
vanq
AstonMartin Vanquish
2
viprgts
Dodge ViperGTS
3
vx220
Vauxhall VX220
5
xkr Jaguar XKR 4
z8 BMW Z8 4



Each of these folders contains several files:



















<td x:str="Carcop.ini " valign="top" width="10%">Carcop.ini











Car.ini
-
description
of the regular car                                      
Carhp.ini -
description
of the tuned car                                        
Carracer.ini  - description of the car used in
"Career" mode ("Championship" and
"Hot Pursuit")
- description of the police
modification
Skin.viv- contains skins for this
model
Vehicle.ini- description of the car's colors and
other things



Files of the type car*.ini are similar to each other, so we'll go through them all together.
Inside they are ordinary ini files consisting of several sections:




































































































































































































Parameter Description
'
dimensions
Mass Weight
of the car (it's fun to drive a
car with a mass of 10kg) 
WheelBase Wheelbase
FrontTrackWidth Distance
between the front wheels
RearTrackWidth Distance
between the rear wheels 
VehicleHeight Height of the car
HeightOfGravity Height of the car's
center of mass
 
'
aerodynamic factors 
AeroDragCoefficient Coefficient
of aerodynamic
drag
AeroFrontDownforceCoefficient Amount
of front downforce
AeroRearDownforceCoefficient Amount
of rear downforce
BodyLiftCoefficient Rollover
moment
 
' turning/driving factors 
DriveWheels0,
driveWheels1
Front-wheel
drive
driveWheels2,
driveWheels3
Rear-wheel
drive
  If
set to 1 – that is, 0-no. 
Also
in this section the turning
radii and other wheel
parameters are set.
 
'
suspension

Suspension
section. I set the following
parameters on my cars (thankfully,
I don't care how much they shake,
and the McLaren F1 can drive):

FrontRollStiffness=2950.0

RearRollStiffness=3050.0

AntiDive=0.380

AntiSquat=0.380

FrontAntiRoll=0.9

RearAntiRoll=0.88

Damper=0.45

TravelFront=0.3

TravelRear=0.3

MaterialType=4


 
[engineblock]
– the section responsible for the engine's
traction
characteristics
MinRPM Minimum
RPM
RedLine Maximum
RPM
WarningLine The "red
line" zone
Next
comes the description of the engine's torque
(and therefore power!) every 500
RPM.  As far
as I understand, you can make engines
rev up to 12,000 rpm! Just like
some rotary engines… (On the Mazda RX8
the limit is only 9,000 rpm) And they
do rev!
 
[transmission]
NumberOfGears Number
of gears including reverse and
neutral
GearShiftDelay Delay between
shifts
Gear
ratios:
GearRatios0 Reverse
gear
GearRatios1 Neutral
GearRatios2 First
gear
…  
GearRatios7 Sixth
gear
 
[rearend]
FinalGearRatio Final
drive
 
[tirerear],
[tirefront]  -
parameters of the rear and front
wheels, respectively
SectionWidth Width
AspectRatio Tire height
WheelDiameter Wheel
rim size
Everything
in ordinary units, just like in
real life – if you want, you can even
put on VAZ wheels (size
165/70/R13);-).
[brakerear],
[brakefront] – parameters of the rear and
front brakes,
respectively
BrakeMaterialType=3 Carbon
brakes
BrakeDiameter Diameter
of the brakes
ABS Presence of ABS (1-yes,
0-no)



The most interesting thing is that tuned cars differ from the
original ones only in mass and color. More precisely, that was the case until you went in
to change the corresponding files.


Now let's take a closer look at the file
vehicle.ini. Strictly speaking, it is only needed in order
to get tuned variants of cars such as the BMW M5 and BMW Z8.
And, if desired, some others. To do this, you need to add such a little section
(if there is no section at all skinhp):

[skinhp]

specular
red=200

speculargreen=200

specular
blue=10

specularpaintexponent=5.0

specularglassexponent=40.0

specularrubberexponent=60.0

specularsunintensity=0


This file doesn't affect anything else. The only thing is that you can see what
components a particular color is broken down into.

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