9. Need For Speed 3
In principle, creating models for NFS3 is not much different from NFS4. The main difference is in the names of the model parts:
| Part | Name |
| Body (high detail) | HIGH BODY |
| Body (medium detail) | MEDIUM BODY |
| Body (low detail) | SMALL BODY |
| Body (extremely low detail) | TINY BODY |
| Left front wheel (high detail) | HIGH LEFT FRONT WHEEL |
| Right front wheel (high detail) | HIGH RIGHT FRONT WHEEL |
| Left rear wheel (high detail) | HIGH LEFT REAR WHEEL |
| Right rear wheel (high detail) | HIGH RIGHT REAR WHEEL |
| Left front wheel (medium detail) | MEDIUM L FRONT WHEEL |
| Right front wheel (medium detail) | MEDIUM R FRONT WHEEL |
| Left rear wheel (medium detail) | MEDIUM L REAR WHEEL |
| Right rear wheel (medium detail) | MEDIUM R REAR WHEEL |
Naturally, the file will need to be saved in NFS3 format.
However, FCE Tweaker recognizes only the NFS4 format, so you will have to do without
normals and transparent surfaces, or use another program.
Another option is to first create normals in NFS4 format, and then via CarCAD
convert the car to NFS3 format.
CarCAD Guide © Baco, 2001.