Zmodeler Basics
Contents
1. Required programs
A. Zmodeler
B. Graphics editor (Photoshop/Paint Shop Pro)2. Blueprints
A. Choosing the desired car
B. Finding its blueprints
C. Resizing and cropping (trimming) the blueprint3. The car
A. Images of the car
B. Other materials on the car (specifications and so on)4. Getting started with Zmodeler
A. Opening Zmodeler
B. Loading blueprints5. Modeling the car
A. Creating the first parts
B. Moving faces
C. Merging the model
Note
1. Required programs
A. ZmodelerZmodeler is a 3D program, completely simple and convenient to use.
We will need version 1.07b.
Download Zmodeler 1.07b
Official website
B. Graphics editor (Photoshop/Paint Shop Pro)Although these programs are paid, you can download a free trial version of Paint Shop Pro or
find a link to a key for Photoshop.
2. Blueprints
A. Choosing the desired carChoose a car, plane, train or anything else you want to model. Or
you can use the car from this guide.
B. Finding its blueprintsYou can find blueprints of the car you need using google.ru or another search engine.
Recommendation: SMCars (registration required)
C. Resizing and cropping (trimming) the blueprintAfter you have found the blueprint you need, it must be cropped as required.
1. Open the graphics editor.
2. Open your blueprint with it.
3. Change the tool to "selection" [View image]
4. Select as close as possible to the car body [View image]
5. Repeat steps 1-4 for all sides (front, rear, left, top)
Example of cropped blueprints:
Front [View image]
Rear [View image]
Left [View image]
Top [View image]
3. The car
A. Images of the car
B. Other materials on the car (specifications and so on)You can find them using google.ru or another search engine. You will need all of this for a more accurate and careful
creation of the car.
4. Getting started with Zmodeler
A. Opening ZmodelerOpen the Zmodeler program (file zmodeler.exe)
B. Loading blueprintsLoad the blueprints as shown in the image:
Press the "Add" button and select the cropped blueprint you need. Do this
for all sides, make sure that the sizes of the blueprint images match.
5. Modeling the car
A. Creating the first parts1. In the main panel click Create -> Surfaces -> Flat and in the Top view drag some
shape of any size along the roof.
2. Creating the roof. Go to Create -> Faces -> Strip.
- Click on the shape you just made
- Create a face below the middle line of the roof (there should be about 5 rows)
- Delete the first created face
- Continue moving the faces along the Z and X axes toward the line of vertices
- You should get something like this:
B. Moving faces1. Switch to the left side view ("Left")
2. Select Modify -> Move on the Y axis
3. Move the polygons to the outermost line of the roof, align them vertex to vertex from the middle of the car
4. Don't be afraid to move some vertices on the Z axis to bend the roof to the right. On the left side it should
look like this:
5. Finish the roof, the final version:
C. Merging the modelNow it's time to see how it will look with both sides together.
1. Create -> Objects -> Copy on the X axis - copy the first half.
2. Modify -> Mirror on the X axis - mirror the second half.
3. Modify - > Reorient - reorient the second half.
4. Modify -> Move - move the second half so that it overlaps the first.
5. Switch to 3D view, you should get something like this:
Congratulations! You have created the car's roof. Now you can create the remaining parts
using this technique.
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Copyright © 2007 Nikita Kovin aka Cuder
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