Need for Speed

Need For Speed news

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The classic Need for Speed: Underground 2 has made its way to mobile devices — without an emulator and with touch controls. We take a look at what makes the unofficial NFSU2 Android Evolved project interesting and what limitations it has.

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The unofficial native port of the first Forza Horizon has received update 0.1.32: Dyotson eliminated short freezes after loading and significantly eased the load on the thread that bottlenecks the Steam Deck and quad-core processors. Disabling MSAA reduces CPU workload by about 30%, and the reworked graphics pipeline adds roughly another 6%, though this does not guarantee frame rate gains.

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Saturday's 24-hour Special Events races took Le Mans Ultimate to a new peak: according to SteamDB, 11,941 people were in the simulator at the same time — almost three thousand more than the previous maximum. The mass races at Circuit de la Sarthe are needed by Motorsport Games not only for the spectacle: it is a test of the network code after the rollback from RUDP to the old TCP.

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An unofficial port of Need for Speed: Most Wanted (2005) has made its way to itch.io: an enthusiast under the nickname dezm0n adapted the original PC version for WebAssembly and WebGPU. Nothing needs to be installed, but a recent Chrome or Edge is required, and the career and autosaves are still being tested.

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The KyTyPS5 emulator has made it to Gran Turismo 7: the racing game launches and reaches gameplay on a custom build. On a machine with a Ryzen 7 9800X3D and RTX 4080, the counter stays around 17–25 fps, and serious visual defects are almost nowhere to be seen. This is not a fully playable game yet — it is a technical demonstration.

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