ProStreet Preview. Tuning
Visual tuning is one of the few things that has practically not changed in ProStreet, and unfortunately that is not very good. Just like in Carbon, you can choose one of three body kits, hoods, spoilers, roof scoops, wheels, paint, window tint and the rest. The number of parts has remained practically the same, but now all of this can be subjected to Autosculpt. Now all changes in Autosculpt affect the characteristics – top speed/downforce. All body work is done in the wind tunnel, where you can immediately view all reproduced changes. This is very convenient when creating a car oriented toward a specific race class..
The car paint system has also changed a little, but categories such as “flags,” “tribal,” “unique vinyls” and others have still been preserved. There are no basic primitives and letters, the number of layers has only grown slightly (now 30), so don’t expect transformations like in Forza. To apply vinyl to the other side of the car, you now don’t have to move it across the whole body, since there are set places from which they can then be moved and changed. Also, all vinyls will be unlocked from the very beginning, which is undoubtedly a plus. As in the previous two parts, pressing the corresponding button activates photo mode. There you can also rotate and zoom in on the car, as well as upload the photo to the EA server. Personally, I would like brightness and contrast, shutter speed and focus settings. But they promise that, in addition to the photograph, the car’s characteristics will also be published (max. speed, 0-100 km/h acceleration, hp)
As you know, damage was extensively advertised, but it seems to me that the emphasis was not on appearance – externally, these are only crumpling or falling-off parts – but on the feel of them during races. Now you really need to be careful when taking corners: one mistake can lead to the destruction of the car, which in turn means losing the race day. Smoke is also a feature that was widely advertised, but I, playing mostly in bumper and hood view, did not pay much attention to it except, perhaps, at the start. It will possibly be a little harder to drift in clouds of smoke when you start second.
The game has its drawbacks and merits, but still I think that it is a big leap in the development of the series. Of course, it is not ideal, but the merits outweigh the drawbacks, especially when it comes to racing – they are executed flawlessly, practically without mistakes (I noticed some, but I hope they will fix them in the full version). Driving is enjoyable, which is the most important thing in Need for Speed.