[c][color=blue][b]In this thread I want to talk about all the subtleties and nuances of the NFS HP 2010 online game on the cop side[/b][/color][/c]
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[c][color=blue]We all know that a simple offline game differs from playing online. The same applies to NFS Hot Pursuit.[/color][/c]

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[u]The online game here is divided into 2 types:[/u]
- pursuit
- interception

Since the pursuit and interception modes are, in principle, the same thing, and differ only in the world limit and the number of participants, we will combine them into one and consider them as a whole.

[b][i][size=14][color=blue][c]Pursuit[/c][/size][/color][/i][/b]

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This mode can involve from 2 to 8 racers, 4 per team. If the number of players on the host is unequal, cops, as a rule, always end up with more than racers.

The race begins with the racers quickly pulling ahead; you will need about 12-15 seconds to get closer to them. As a rule, during this time your weapon has already managed to charge, however you shouldn't use it right away, since the racers may change their jammer and you'll have to wait again for the next weapon to charge.
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It's worth noting that cops' nitro replenishes very quickly, 2 or even 3 times faster than racers', so we recommend that at the start you simply ram the opponent's car, but keep in mind that the racer may drop spikes if you constantly pester him with hits to the rear bumper, so you need to keep your distance from him in order to have time to go around the spikes.
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[b][u]Tip.[/u][/b] Turn off your signal lights and headlights to confuse the racers. The thing is that racers see each other in the rear-view mirror just like they see you, and when the siren with flashing lights is on, it's very easy to understand which way the racer should drop spikes; to make their task harder, turn off your signal lights. The racers' reaction will be slower, many will even mistakenly attack their own and won't have time to defend against your attack.
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[b][u]EMP strike.[/u][/b] To deliver an EMP strike on a racer, make sure of the following: you are at a sufficient distance from him, not too far, but not too close either; you have a full supply of nitro, in case the racer suddenly brakes hard and wants to turn around in the opposite direction, then you will have the opportunity to perform an emergency brake with a turn and the ability to quickly gain speed; also, the distance is needed so that if the racer has no jammer and isn't going to perform an emergency brake, then his only way out is to drop spikes on you, and that's exactly why the distance is necessary, as well as in case the racer simply decides to brake hard and stop, so that you don't fly past, but also have time to brake sharply.
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[b][u]Spike attack.[/u][/b] Dropping spikes happens with a slight delay, so you need to activate them not when the racer is already kissing your trunk with his bumper, but when he is about 5 meters away from you, that is, when his car is slightly smaller than the frame of your rear-view mirror! In that case, the racer will 100% run into the spikes; otherwise, if you drop the spike strip when the racer is right behind you, it will simply fly under his wheels!
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Also, an excellent way to drop spikes in reverse. That is, if you have pulled far ahead of the racers, but you have nothing left of your weapons except spikes, then you can do the following: sharply turn around using the handbrake and drive toward him, watch the map, and when the racer is already close, simply throw the spikes in his direction, while zigzagging, as a result one spike strip flies to the right and the other to the left, the racers simply won't have a chance to slip away, since there will be nowhere to dodge, and turning around with the handbrake will simply reduce their speed and the spike strip will fly right under their wheels by itself. Also don't forget that the racer still has to dodge a head-on collision with you, since whoever has the greater speed will knock down the opponent in a head-on clash, and since cops always have more nitro, the chances that his car will fly at greater speed head-on into the racer and knock him down are greater.
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[u][b]Dodging a racer's attack.[/b][/u] Racers also have weapons; read above on how to dodge spikes, and we'll now tell you how to dodge an EMP attack. It's actually very simple to do. As described earlier, cops replenish their nitrous very quickly, so the first way to escape an EMP attack is to accelerate using nitrous. The racer simply won't have time to reach that speed. There's option number 2. It's a sharp handbrake turn and driving toward the racer, again using nitrous. All you need is to get behind the racer, since an EMP attack is only possible from the front of the racer's car, just like yours. However, in this case you should take the racer's speed into account, because if it's very high, you need to brake to the side and only then turn with the handbrake, otherwise the racer will simply hit you. Also, in this situation, you can go from being the victim to being the hunter; for example, during a sharp turn and dodging the racer's EMP attack toward him, you can drop spikes after sharply accelerating—the racer's reverse speed will clearly be lower than yours, and the racer will crash.
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[u][b]Helicopter.[/b][/u] The helicopter in the game is your assistant. Unlike in Hot Pursuit 2, the helicopter drops spikes rather than bombs under the racers' wheels. The helicopter in the game is extremely unpredictable, so you should also be wary of it and watch where it drops spikes, because it doesn't discriminate and drops spikes under everyone's wheels.
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[u][b]Roadblocks.[/b][/u] Roadblocks are a very convenient thing, because they leave only a narrow gap for the opponent's car to slip through, as a result of which, as a rule, racers crash into one of the roadblock cars and get into an accident, thereby giving you the opportunity to quickly bust them; all that's required in this case is to drive up and stay nearby for no more than 3 seconds while the racer's car lies wrecked on the road. However, you shouldn't use a roadblock on bridges or in tunnels, because due to the very narrow space in these places, there's only one car in the roadblock and it costs the racer nothing to drive around it.
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These are probably the main techniques for successful play on the cop side. If you have questions, you can ask them in this topic.
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[i][b]P.S.: Example of a chase[/b][/i]
[c][video]http://www.youtube.com/watch?v=0TfEKgXEhJg&list=PL167DEF1A6598220D&index=6&feature=plpp_video[/video][/c]

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