Car model from NFSU in 3DSmax
Car model from NFSU in 3DSmax
First of all, remember that extracting data from the game Need For Speed(tm)
Underground is illegal, use the knowledge from this guide at your
own risk, the author bears no responsibility!
Use the extracted data only for home, non-commercial
use.
You will need a program NfsuGeomBin2Ase 0.03 to extract an *.ase file from
the Geometry.bin archive.
Just run the utility from the command line, also including the geometry.bin file,
the result will be an *.ase file (in our example 240sx.ase).
Read how to use the NfsuGeomBin2Ase program in the file "ReadMe AllNFS.txt" inside
the archive.You need to download the *.ase import plugin for 3dsmax,
3dsmax2
3dsmax3
3dsmax4&5
3dsmax6
just drop it into the 3dsmax plugins folder and launch 3dsmax, select
the desired *.ase file in the import command.
The result will be a car model WITH ALL tuning details, vinyls, decals, etc.
List of Nissan 240sx parts.
Parts 240sxkit12 from bodykit 12 (bodykit), parts 240sxkit11 from 11, etc., etc.
Just choose one bodykit and delete the rest. Also delete all decal parts.
Now we have a clean model!
And last:
The utilities do not yet support uvmap textures, so you must connect the model with textures.
If you want to take a look, the original textures can be extracted using
the bintex tool.
Load bintex, open the textures.bin file and extract all textures to a temporary folder.
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Translation Cuder specifically for nfs.com.ru
Original JP RACING