About the patch
This update allows you to play the PC version of Need for Speed ProStreet over a local area network.
LAN game overview:
This update allows you to play in multiplayer mode over a local area network. Up to 32 games are supported, with 2 to 8 participants in each. The update includes:
- A new game launcher file
- The ProStreet LAN Server program
IMPORTANT:
- Before starting a LAN game, you must launch the ProStreet LAN Server program.
- Only one ProStreet server is required for LAN play. The ProStreet PC LAN Game Server program must be running on only one computer on the given local network. Each server supports up to 32 games.
ProStreet game launcher file
Requirements: Before starting a multiplayer LAN game, the ProStreet LAN Server program must be running on one of the computers on the given network.
Instructions for launching the ProStreet LAN Server program.
To start a multiplayer LAN game, use the corresponding item in the main menu.
Step 1) Automatic server discovery
When starting a multiplayer game, ProStreet automatically finds the server on the given local network and establishes a connection to it.
If the server cannot be found automatically, the player is prompted to enter its IP address. The server may be located on a different subnet.
Step 2) Creating an account
Before starting a multiplayer LAN game, you must create an account on the given server. Nicknames and passwords are case-sensitive. Statistics are automatically tracked and results are saved for each account.
Note: LAN play does not require an Internet connection or an EA Nation account.
Step 3) Logging in
Log in using the account you created.
Step 4) LAN game screen
After logging in, the user is taken to a screen displaying a list of games (with 1 or more participants) running on the given ProStreet server. Here you can create a game or join an existing one.
If the required settings are not configured in the ProStreet LAN Server program, it is impossible to create a LAN game. To configure the settings, follow the instructions below.
ProStreet LAN Server program
Overview:
The ProStreet LAN Server program has the following features:
- Support for up to 32 games, with 2 to 8 participants in each
- Storage of account data
- Statistics tracking and result saving
- Web server for game results
- Reporting results via RSS
The ProStreet LAN Server program must be running on only one computer on the given local network.
System requirements:
- Microsoft .NET Framework version 2.0 platform. The file required to install this platform can be downloaded from the following address:
http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en
Step 1) Launching the ProStreet LAN Server program
Go to the folder where ProStreet is installed and launch the following application:
OnlineLauncher.exe
For example: "C:Program FilesElectronic ArtsNeed For Speed ProStreetOnlineLauncher.exe"
Step 2) Configuring the ProStreet LAN Server program settings
In the ProStreet LAN Server program window, select “Settings->Edit”. The following settings are available:
- Max Create Games: (default: 1)
- Server Port: (default: 10104)
- HTTP Port: (default: 8080)
- RSSFeed: (default: Enabled)
Specify the number of games that will be run on the given server. Each server supports up to 32 games. Select “OK”. The program must be restarted for the changes to take effect. To do this, select “File->Restart”.
ProStreet LAN Server: web server for game results
LAN game results are stored on the ProStreet web server. They can be viewed using a web browser on any computer connected to the given network. Game results are saved on the server as soon as all participants leave the game.
By default, the game results web page is located at the following address: http://SERVERIP:8080.
To specify a different server port, select “Settings->Edit” in the ProStreet LAN Server program window and enter the desired value for the “Server Port” setting.
ProStreet LAN Server: reporting results via RSS 2.0
The ProStreet LAN Server program allows you to receive game results via RSS 2.0. Subscribing to this feed requires a compatible RSS client (for example, Mozilla Firefox version 2 or later, Microsoft Internet Explorer version 7 or later).
The link to the RSS 2.0 feed is located on the web page at: http://SERVERIP:8080
The XMS file for this feed is also located at the following address:
http://SERVERIP:8080/lan-rss.xml
FAQ and troubleshooting – December 2007
1) How do I specify a different port for the ProStreet LAN Server?
In the ProStreet LAN Server program window, select “Settings->Edit”. The following settings are available:
- Max Create Games: (default: 1)
- Server Port: (default: 10104)
- HTTP Port: (default: 8080)
- RSSFeed: (default: Enabled)
In the "Server Port" field, enter the required port value for the ProStreet LAN Server.
The program must be restarted. Select "File->Restart".
2) When trying to create a LAN game, I get the message: "The maximum allowed number of created games has been reached on the local ProStreet server. Please try again."
You need to change the ProStreet LAN Server configuration so that more games can be created.
In the ProStreet LAN Server program window, select “Settings->Edit”. The following settings are available:
- Max Create Games: (default: 1)
- Server Port: (default: 10104)
- HTTP Port: (default: 8080)
- RSSFeed: (default: Enabled)
In the "Max Create Games" field, increase the number of games. The number shows the maximum number of games that can be running simultaneously on the ProStreet LAN Server. The maximum allowed number is 32.
The program must be restarted. Select "File->Restart".
3) The ProStreet LAN Server cannot be detected automatically.
When running the ProStreet LAN Server on another computer and trying to enter the local network from the main menu of the ProStreet game, I encounter an error with the automatic detection of the ProStreet LAN Server, after which I have to enter the IP address and port number manually.
The ProStreet LAN Server and the ProStreet game must be on the same subnet for the automatic server detection function to work without errors. Make sure that the ProStreet LAN Server and the ProStreet game are on the same IP subnet.
4) When connecting to the ProStreet LAN Server, players see different game lists.
Most likely, several ProStreet LAN Servers are running on the same subnet. Only ONE ProStreet LAN Server should be running on each network. Disable all other ProStreet LAN Servers.
5) How do I disable RSS and the web server?
In the ProStreet LAN Server program window, select "Settings->Edit". The following parameters are available:
- Max Create Games: (default: 1)
- Server Port: (default: 10104)
- HTTP Port: (default: 8080)
- RSSFeed: (default: Enabled)
Uncheck the "RSSFeed" item.
The program must be restarted. Select "File->Restart".
6) How do I specify a different port for RSS and the web server?
In the ProStreet LAN Server program window, select "Settings->Edit". The following parameters are available:
- Max Create Games: (default: 1)
- Server Port: (default: 10104)
- HTTP Port: (default: 8080)
- RSSFeed: (default: Enabled)
In the "Server Port" field, enter the required port value for RSS and the web server.
The program must be restarted. Select "File->Restart".
7) How do I delete the results displayed in RSS and on the web server?
Close the ProStreet LAN Server program. Select "File->Exit".
Delete the following files:
Onlinestatsdb.bin
Onlinegamelist-working.html
Onlinelan-rss-working.html
Delete the folders beginning with "LAN-Game-Results-":
OnlineLAN-Game-Results-*
Launch the ProStreet LAN Server program. Launch the following application:
OnlineLauncher.exe
8) How do I delete the database from a user account?
Close the ProStreet LAN Server program. Select "File->Exit".
Delete the following file:
OnlineplayerDB.txt
Launch the ProStreet LAN Server program. Launch the following application:
OnlineLauncher.exe